Changelog:
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1.79
	-Adjusted dampers,
	-Adjusted AI levels for Base and Hard AI versions,
	-Fixed automatic transmissions bug,
	-Completely new settings for gamepads (no more need of PTMuArcade - base version of PTMu is now playable with regular x360 gamepad like Forza/Gran Turismo games),
	-More powerful handbrakes
1.78
	-Increased low speed grip,
	-Improved overall playability,
	-Improved FFB,
	-Improved car control,
	-Changed LSD settings for MP4-12C,
	-Profiler FFB settings for G2x/DFP/DFGT wheels updated
1.77
	-Pack of fixes to the various parts of physics,
	-Added versions for packed game,
	-Updated the Manual
1.76
	-Minimised magnetic collisions,
	-Final stiffness values increased by 40%,
	-Slick compound grip increased to better match real data,
	-Initial stiffness values slightly lowered,
	-Lateral and longitudinal initial stiffness values are different now,
	-Tire spring and damping rates changes (improves how FFB handles bumps),
	-Increased grip for Drag and Standing Mile modes to somehow simulate slicks used in drag events,
	-Load sensitivity and peak slip angles adjustments,
	-Added longitudinal torque sensitivity to all tires (new value - improves car control on throttle),
	-Camber effects value changed to be less aggressive,
	-Downforce upgrades revised to give better stability in base set,
	-Slightly lowered downforce from upgrades,
	-Deleted diffusor downforce from cars which have no visible diffusor / flat underbody,
	-Set braking balance to 60/40 to eliminate oversteer on braking,
	-All engine maps updated (improved curves),
	-Improved engine rev limit sounds,
	-Improved AI stability,
	-Improved x360 gamepad steering precision in PTMuArcade,
	-Updated x360 gamepad settings for PTMuArcade,
	-Added Hard AI files to PTMu 'Extras'
1.75
	-Added two versions of the mod – PTMu (for steering wheels) and PTMuArcade (for gamepads), 
	-Added dynamic tyre stiffnesses (greatly improves car handling and realism),
	-Added realistic engines based on dyno maps (improves car handling and realism),
	-Recalculated inertias in order to calm down sensitive tyre model (improves car handling),
	-Adjusted spring and damper range options (more suspension tuning options),
	-Changed grip levels for different compounds (improves realism),
	-Changed slip angle curves (improves FFB),
	-Changed lateral and longitudinal camber gains (improves car handling and realism),
	-Changed tyre stiffness values of all cars (basically all crucial parts of tyre files are new),
	-Changed camber stiffness relative (slightly improves realism),
	-Added separate supercharger for few cars (necessary change), 
	-Added separate tyre files for a bunch of cars (necessary change),
	-Changed two suspension files (improves car handling),
	-Added lower steering lock version for 270 degrees wheels to 'Extras' (playability),
	-Added x360 gamepad settings (playability),
	-Added tutorial and inertia calculator for making addon cars playable with PTMu (#swag),
	-Tickrate increased to 360 (improves simulation),
	-Drag, Standing mile and Drift modes are finally playable (and fun!),
	-Handbrake force is tweaked to be more usable in drift mode,
	-Added No Arms and No Steering Wheel in cockpit to 'Extras'
1.74
	-Added more realistic slip curves instead of old ones,
	-Erased different LoadSens curves for front and read tyres and replaced those with one with smaller grip dropoff,
	-Disabled SpeedEffects,
	-Added Packed versions of the mod,
	-Added files to support UCP Ferrari add-on (unpacked version only)
1.73
	-Swapped slip curves and added additional one for front wheels to reduce snap oversteer,
	-Edited lateral grip values,
	-Edited Legends cars tyres,
	-Added different LoadSens values for greater stability,
	-Added new Peak Slip and Peak Load values,
	-Dropped grip to 1.05 instead of 1.075,
	-Dropped grip of slicks,
	-Added Hard AI version with new AI settings for both Quick Race and Career modes,
	-Added installation instructions for Hard AI to this readme file,
	-Added new Logitech Profiler Settings
1.72
	-Pagiani C9 SH tyre change (was semi slick now is full slick),
	-4WD and FWD cars are less understeering,
	-decreased heating of porsche 918 front tyres,
	-raised grip to 1.075 and fixed it for all difficulty levels
1.71
	-Lotus Exige tyre heating decreased,
	-added Juls minimod dinput8.dll for smoother and more detailed FFB effects,
	-added grip levels for different difficulties in game: (Novice) 1.1, 1.075, 1.05, 1.025, (Elite) 1.0,
	-added Logitech Profiler settings screenshot,
	-few notes added to readme file,
1.70
	-Tyres stiffness, grip and upgrades overhaul,
	-AI changes,
	-No front grip reduction over curbs, 
	-More or less usable drift mode,
1.69
	-Stiffness of tyre upgrades made from scratch,
	-Reduced grip of the historic_slick tyres (classic DLC and some SH cars),
1.68
	-small but crucial stiffness adjustments,
	-self aligning stiffness increased by 50%,
	-separate slip curves for acceleration, braking and lateral forces,
	-added loose version for UCP users,
1.67
	-lower stiffness levels for stock cars and higher for works converted,
	-harder AI,
	-added 28 stock steering lock version for 900 degrees wheels; just rename the file,
1.66
	-overall grip raised to 1.0 (some cars were too crazy with 0.9),
	-fixed MX5/S2000 tire stiffness (was too high),
	-fixed BMW CSL tire stiffness F-R,
	-Mini Cooper tire stiffness balanced - now it's taking turns,
	-increased lat/longpeak load value of every car which gives a little faster FFB response,
1.65
	-again new stiffness levels based on stock SMS load values, recalculated for lower slip angles,
	-overall grip set at 0.9 - same as the previous version,
	-kinetic grip lowered (from 0.97 to 0.95, so not much),
	-camber fix (camber adjustments will give lateral grip bonus but will take some longitudinal grip; at peak),
	-negetive toe-in fix,
	-AI skill levels matched along with AIGrip,
	-stock steering lock for all cars is back,
	-Empty DiffPump value fix,
	-fuel tank positions fix,
	-DiffuserBase typos fixed,
	-ReboundTravel typos fixed,
	-SpringRange typos fixed,
1.64 (unreleased)
	-Grip increased for Caterham,
	-Small fix for Sls Speedhunters tyre,
1.63
	-compatible with new DLC cars,
	-stiffer tyres,
	-braking stiffness is now equal to cornering stiffness,
	-kinetic grip increased (0.97 = close to stock S2U value),
	-overall grip decreased (0.9 instead of 1.2),
	-weaker FFB but more balanced feeling; may fix strange FFB on Fanatecs,
	-beware! some cars from new DLC are using stock drag tyres but others are on modded ones which may produce funny situations in drag mode,
	-dropoff function changed to 0,
	-small tweak in slip angle levels,
	-speed related grip drop fixed at 1000m/s; speed load eq. turned off,
	-launch grip reduction effect turned off,
1.62
	-fixed "tyre melt" bug
1.61
	-reduced kinetic grip (0.815),
	-less stiff tyres,
	-steering lock 20 degrees,
	-stronger FFB,
	-AI grip levels tweaked,
	-normal slip angle levels
1.6
	-completely new tyres files for all cars,
	-changed min. steering lock of all cars to 30 degrees,
	-Huaua-something and MP4-12C are using slicks again